Dynamic Rain Shader
Realtime Dynamic Rain Material for Unreal Engine
Bam and Boo Short
Role: Environment and hard surface modeling and surfacing.
Einride TPOD Advertisement
Role: Environment and hard surface modeling and texturing. Turn around for this project was 2 months.
NeoTokyo AR DEMO
Role: Layout, Look Dev, Materials/Surfacing, and some 3D Modeling. in Unreal engine
NeoTokyo DEMO 2 Signage
Role: Layout, Look Dev, Materials/Surfacing, 3D Modeling. in Unreal Engine
Battlegrounds Arena
Role: Character Modeling/ Rigging/Texturing/Animation, Live Action Mocap system using Perception Neuron and xsens.
Grey's Anatomy Hospital Demo
Role: Foliage, Niagara Particles.
Hello World Interactive Environment
Role: Main Tree Modelling and Texturing. Pipeline TD.
Hobbit House 3D Environment
Made using Maya, Substance Painter, Unreal Engine. See more in Personal Projects.
Xian Chua 2017